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Tony Warriner : ウィキペディア英語版 | Tony Warriner
Tony Warriner is a video game designer, programmer and co-founder of Revolution Software. At a young age he started playing adventure games, when they were just text adventures. He wrote his first game ''Obsidian'' while he was at school and sent it to Artic Computing for consideration. Charles Cecil, who considered it to be brilliant, convinced him to have it published by Artic. At Artic he wrote together with Adam Waring ''Ultima Ratio'', which was published in 1987 by Firebird. In the same year he got a job at Cecil's Paragon Programming, where games were converted to other platforms. When Cecil had left to work for U.S. Gold, Warriner started doing 8-bit programming for games. In 1988 he created ''Death Stalker'', published by Codemasters. In the same year he joined Cascade Games, where he worked on ''19 Part One: Boot Camp'', ''Arcade Trivia Quiz'', and ''Arcade Trivia Quiz Question Creator''. In 1989 Warriner moved to Bytron where he wrote aviation software, where David Sykes was his fellow programmer. In March 1990 Cecil, Sykes, Noirin Carmody and Warriner founded Revolution Software. For their first game he wrote an innovative engine, called Virtual Theatre, which enabled the gameworld to be more active and dynamic than was previously possible. The game's title became ''Lure of the Temptress'' and it was published in 1992. It was followed by a string of other critically and commercially successful adventure games, including ''Beneath a Steel Sky'', the ''Broken Sword'' series, ''In Cold Blood'' and ''Gold and Glory: The Road to El Dorado''. ''Beneath a Steel Sky'' and ''Broken Sword: The Shadow of the Templars'' are often both referred to as one of the best adventures of all time, appearing on numerous "top" adventure game lists and receiving several awards and nominations. Warriner (with others) received a nomination for ''Broken Sword: The Sleeping Dragon'' at the Game Developers Choice Awards in 2004 and for ''Broken Sword: Shadow of the Templars - The Director’s Cut'' at the British Academy Video Games Awards in 2010. With Steve Ince he began to explore new ideas and in 2006 he founded 720games to publish their own gaming projects. In the same year he presented his game ''Blocster'', a single player puzzle game. Besides his work on new editions of Beneath a Steel Sky and the first two Broken Sword Games (2009/2010), he worked on various games that weren't developed by Revolution, including ''A Christmas Carol'' and ''Sticky Blocks''. Warriner is currently operating as designer and programmer at Revolution Software. ==Biography==
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